Skills and Training

Game artists need a visual miagination. They find inspiration by observing nature; studying movies, comics, and fine art; and experimenting with new ideas.

Game artists must also be able to apply basic math concepts, especially when working on 3-D games. "When you add a third axis, you really have to understand geometry".

Artists working in 3-D shoud know how to use modeling and animating software and should be able to teach themselves new features and techniques. Ability to communicate with programmers is another must.

Most people in these occupations have formal training in fine arts or art-related subjects, such as animation or industrial design. They stdy drawing, painting, color theory, sculpture, and grapich design. Those with bachelor's degrees are usually more likely to be hired. "It is very important to get a traditional education in the arts". "The degree of artistic skill required is rising ." With each new game, players expect better art.


BLS data show the average annual salary for artists across all industries is $34,360. BLS does not collect earnings data specifically fo video game artists and animators.

According to the Digital and Multimedia Occupational Guide published by the California Employment Development Department, multimedia artists and animators earned between $25,000 and $75,000 annually in 1995; art directors earned between $30,000 and $100,000. A surbey taken at the 1999 Game Developers conference found that 3-D artists with at least 1 year of experience earned an average of $59,211 in 1998. Animators earned more.

Information provided by bls.gov


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